Picture #2 shows the controller being used to check your blood pressure an analog stick with two more trigger buttons that you can plug into the main controller. It's assumed that there will be a lot of other things you'll be able to plug in there, too... like, I don't know, bongo drums or something.
<table><tr><td>~ Nikki Edwards
Queen of the Harpies <img src="../phpBB2/files/queen_of_harpies.gif" align="texttop"></td><td><font color="orange">President of the Pookie Brigade</font> "If you put those on the internet, I'll kill you guys!" - Jer</td></tr></table>
<center><img src="../phpBB2/files/squiggle.gif">
<font color="#3C8C8B">Imagine there's no heaven, it's easy if you try, no hell below us,
above us only sky, imagine all the people, <font color="#FFFFFF">living</font> for today...</font>
<font color="#50B4B3">Imagine there's no countries, it isn't hard to do, nothing to kill or die
for, no religion too, imagine all the people, living <font color="#FFFFFF">life</font> in peace...</font>
If you meant "when", we do. It takes place after MGS2. It's the latest game chronologically (that is, it takes place after all of the games, which go in the following order: MGS3, MGS, MGS2, MGS4).
I notice that they've moved away from the soft glowy texture used in MGS3. I think the main reason for using it in the first place was that it created smooth lines for a sleeker looking graphic (compare MGS3 graphics to MGS2).
However, now that the hardware is leaps and bounds ahead, they're able to get strikingly realistic graphics without losing the nice crisp texture.
According to all of the trailer reviews, those are actual real-time PS3 renderings.
I would be very surprised if Kojima tried to pull the wool over our eyes with a pre-rendered trailer. He's never done that before. The MGS2 trailer, amazing as it looked, was exactly like the in-game experience. The teaser trailer for MGS4, since they didn't have time to work with the PS3 hardware, was simply rendered on the PS2. I think this is the real deal.